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Of all the games I played at a recent week-long pre-E3 media blitz, this was the one that excited me the most. He has created a place where I want to be, and I want to stay. who knows? I plunge into the deep.Įven just a few moments into the game, it's obvious that Nava has managed to give this place a sense of wonder. In a demo I find that I am being asked to wander off in search of. "They are both from the same hand." He adds that the comparisons are "totally OK" because " Abzu is more than that and people will realize that when they play it." Nava laughs at the obvious comparison when I somewhat sheepishly mention it at the beginning of an interview. This is not unlike the beginning of Journey, though that game begins in a desert. Players take first-person control of the game's central character - a polygonal, distinctive diver - and begin to explore the oceanic environment. After finishing his work there, Nava set up a Santa Monica-based developer called Giant Squid. Yes, at first glance, Abzu looks and plays and feels kinda like Journey underwater.Ībzu creator Matt Nava was the lead artist on the extraordinary Journey leading up to its release in 2012. This game aroused my child-like wonder and kept me wanting to find whats next.Let's get one thing out of the way right now. I’ve already said too much in the way of spoiling the game, ill just let you finish it and decide for yourself!įor a gamer who is only interested in multiplayer aspects, ABZÛ captured my interest as something I was intrigued to find out the next steps. Your character swims up to it, the music would indicate that the shark is a friend, your diver seems overwhelmed with sadness as the shark dies.
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This is where the game takes a turn, you see the shark at the bottom of the ocean. You swim through a mine field and at the end you see a giant mine, the Great White Shark thrusts himself in to the eye of the mine, killing the mine and itself in the process. The light you once had that was destroyed by the shark is being crafted by the dozens, the bombs are being spit out in to the ocean. The game takes you in to a giant mother ship of sorts, you see things being created in the ship. They cause to to temporarily lose control of the character before you can advance further.
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The art work gives looks similar to Egyptian wall art, the last few show what looks to be everyone worshiping a great white shark.Īs you venture in to zone 4 and 5 there are a bunch of Triangle shaped pieces of work in the water, as you approach them there is a non stop beeping, as you swim through these triangle shaped bombs they explode and shock the diver.
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Touching the center platforms illuminates the rooms and shows some beautiful artwork on the wall. Zone three brings you in to a long hallway with many dark rooms in it. I was excited about finding myself exploring something that if you asked me to do outside of a game, I’d tell you to get lost. While exploring I found myself being anxious, this is a new feeling for me as I am usually very collected and not jumpy. Jump scare at its finest, you see platforms, you see the deepest darkest blue sea, you feel utterly alone.Unsure of what your next movement should be, you took the plunge to the bottom of the ocean. One of your lights shoots ahead of you and gets demolished by a giant shark. In the second phase you start to see deep dark blue recesses that you can chose to explore if you feel brave enough, or if you are gonna be a little girl about it, you can skip them.Īs you are nearing the end of the second zone there is a nerve racking moment. Early in the game you feel serene, you have fish all over the place, and you find a couple of lights that illuminate your path. The idea of the game is you are a diver who is exploring the different phases of the ocean while encountering different forms of ocean life. Sharks, Spiders, and Snakes.ĪBZÛ takes place in the deep blue world of the ocean. For a person who is absolutely scared of what lies below, the idea of a game that fully immerses you in to the world of the ocean is frightening.